Pages: [1] 2 3 |
1. Trinity 1.2 Patch Deployment Complete - in EVE Information Portal [original thread]
>>> NPC corporations will no longer be selling shuttles. <<< I have mixed feelings about this development. While I think I prefer a player driven economy I think doing this to shuttles as a "fix" to another problem only creates...
- by Crazy Yuri - at 2008.04.16 21:58:00
|
2. I have a dream... of equal resistances - in Test Server Feedback [original thread]
Personally I think the easier change would be to remove 20% EM armor resist and add 20% EM resists to shields. I agree that 60% base EM resists on Armor is too high. I think you idea is interesting but its making too many changes at once. Removi...
- by Crazy Yuri - at 2007.11.08 01:55:00
|
3. Torp Nerf - in EVE General Discussion [original thread]
lets not forget about the torp range nerf.
- by Crazy Yuri - at 2007.11.02 07:41:00
|
4. Monthly whine : useless, heavily prenerfed content worse as no content - in EVE General Discussion [original thread]
You know its bad when players are NOT looking forward to the next expansion.
- by Crazy Yuri - at 2007.10.30 03:25:00
|
5. Why is it so hard to boost amarr? And some ideas. - in EVE General Discussion [original thread]
I would lower base Armor EM resists 20% and move it to shields.
- by Crazy Yuri - at 2007.10.28 05:08:00
|
6. Save the torpedoes! - in Test Server Feedback [original thread]
it would be nice for Zulupark to comment about this again. If they just add a new "assault siege launcher" that either uses the existing skill or making an "Assualt Torpedo" skill that uses them the devs would make both sides of the Torpedo chang...
- by Crazy Yuri - at 2007.10.26 01:16:00
|
7. Torp Nerf - in EVE General Discussion [original thread]
Any update on this Zulupark? Originally by: CCP Zulupark So yeah, I'm guessing you guys saw the changes then :) We just started messing around with this yesterday, and these changes should in fact not have been made public so soon prefer...
- by Crazy Yuri - at 2007.10.25 03:27:00
|
8. CCP, Do Cruise Missiles Need a Boost? - in Test Server Feedback [original thread]
All they really need to do is introduce a new "short range torpedo" launcher and skill. Leave torps alone.
- by Crazy Yuri - at 2007.10.23 23:50:00
|
9. Torps on test server are now ALL short range - in EVE General Discussion [original thread]
I would suggest a new short range siege launcher and skill to train. These can use the new short range torps that are on Sisi now. That way the fitting requirements of the new siege launchers can be reduced for easier fitting. The current TQ torps...
- by Crazy Yuri - at 2007.10.22 02:48:00
|
10. Raven Torp Pilots: Planning for Rev III - in Missions & Complexes [original thread]
I have one character who has a Torp Raven and my other character flys a cruise/arty Typhoon. My Raven pilot would switch to cruise missiles. I would have to see what the final changes are first. I'm not going to waste a month of training to find ...
- by Crazy Yuri - at 2007.10.22 02:28:00
|
11. New character miner/industrialist, not sure on stats. - in Skill Discussions [original thread]
I would stick the +3 points into per instead of Memory. That would leave you with chr 6, int 10, mem 11, per 6, will 6. This would still allow you to train up ships without that really low Per 3 as a primary for ships and weapons. As a 6 its stil...
- by Crazy Yuri - at 2007.10.18 00:25:00
|
12. New Minmatar Brutor Slave Child, am I doing this right? - in Skill Discussions [original thread]
Balanced stats will work out best in the long run. A good combat pilot still needs a lot of int/mem skills.
- by Crazy Yuri - at 2007.10.10 15:37:00
|
13. Whine of the month : gang completion and the dynamic reward system - in EVE General Discussion [original thread]
I agree that gang completion isn't helping L5s. Probably wasn't considered when CCP created L5 missions. Other things are not helping L5 but that can be discussed in another topic.
- by Crazy Yuri - at 2007.09.30 17:52:00
|
14. Eve- Online and MOO2 - in EVE General Discussion [original thread]
Actually I find EVE to be the MMORPG sequel to Star Control 2. I remember flying around a mothership, learn to build different ships and mine. Oh yeah, lots of combat. Big space to explore and lots of fun. There is at least one other person in ...
- by Crazy Yuri - at 2007.09.16 04:31:00
|
15. Trading Hubs: Is This List Correct? - in EVE General Discussion [original thread]
Heimatar - Pator Its a small market but I see a lot of goods for sale in the Eystur-Pator-Lustrevik triange. Pator since it seems to me as the biggest.
- by Crazy Yuri - at 2007.09.13 07:25:00
|
16. Inaugural Economy Dev Blog from Dr.EyjoG - in EVE Information Portal [original thread]
Aw, c'mon at least the graphs were pretty! Its not called the dismal science for nothing. Akita brings up a good point, I hope our Economy Doctor plays a trader character in the game or is deeply invovled in the industrial part of the game. I m...
- by Crazy Yuri - at 2007.09.03 19:38:00
|
17. Fix the Ferox - in Ships and Modules [original thread]
Originally by: ReePeR McAllem Please tell me you two don't still roll around in Ferox's Actually I fly a Moa. :P Ok. :) a Drake.
- by Crazy Yuri - at 2007.08.31 09:57:00
|
18. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Akita, I like your nag topics. :) I have a very minor nag for you. Wouldn't fixing the seldom seen Ferox be a higher priority since it could use a minor revamp. Just a couple of really tiny changes CCP.
- by Crazy Yuri - at 2007.08.30 07:35:00
|
19. Mining Mk II (Or is it III?) - in Player Features and Ideas Discussion [original thread]
Some good ideas you got here. I would probably modify things slightly. The problem is you have 0.0 mining and high sec mining. I would suggest the best isk yields should be in low sec. There should be something enticeing to low sec. That way bot...
- by Crazy Yuri - at 2007.08.22 07:46:00
|
20. Caldari Cormorant - in Ships and Modules [original thread]
Your planning on using this ship for missions? Highs: 7 125mm, 1 standard launcher. Mids: AB, small shield booster, 2 shield amps (rat specific) Lows: Magnetic field stabilizer This works for me, but if you have trouble fitting use a Micro Aux ...
- by Crazy Yuri - at 2007.08.20 10:29:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |